A downloadable game

AceRacer is a game that lets you race through procedurally generated tracks. It's an Unreal Engine racer that combines precision, competition, and replayability. I integrated Steam and Epic SDKs - my hand-crafted leaderboard system lets you compare times with friends, while an advanced replay feature allows you to study your best runs and shave off those final milliseconds.


Solo-dev-project created for the Epic Megajam 2025.



Because of stupid bug login with epic account is REQUIRED
Alternative: Shut down steam, that puts the game in offline-mode


Infos:

Everything SHOULD be controllable via controller.
Epic might flag this app as unknown source - if you can't/won't log-in, my online-leaderboard probably doesn't work. I have a custom MySQL server with endpoints set up for leaderboards.
I had to make it a dev-build as epic doesn't seem to include the online-sdks in shipping-builds.
I'm unhappy with the engine sound 😅


Controls:

ActionKeyboardController
ThrottleWRight Trigger
BrakeSLeft Trigger
HandbrakeLeft ShiftFaceButton Left
Drift (hold)SpacebarFaceButton Bottom
SteeringA & DLeft Thumbstick
Go to last Checkpoint / Quick-resetRFaceButton Right
Reset runBackspaceSpecial Left
Pause gameEscapeSpecial Right


External Assets/Resources:

Used some Lyra content (button-materials, inputaction-widgets, some of the logic, some of the multiplayer-connection logic, pawn-management, experience-management, ui-rootLayout-management). I also took the button-sound from one of my previous projects, so that wasn't fresh-made.

I also used my (previously made) custom implementation of VaRest (for rest-communication with my leaderboard-servers).
Everything else is done by myself. No textures are used, all shader-logic. 
The vehicle is based on Chaos-Physics. 

Download

Download
VogelDevelopment_AceRacer.zip 685 MB

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